Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Texture Pool Size locked to Medium on RTX 4060 8GB – Game won’t start if forced to High
I’m playing Indiana Jones and the Great Circle on a laptop with:
• RTX 4060 8GB
• Intel Core i7-13620H
• 16 GB RAM
• Windows 11
• DLSS 3 (Quality), Ray Tracing ON
• 1080p resolution

The game locks Texture Pool Size to Medium, and there’s no option to raise it in the graphics settings.

I tried manually editing the GameUserSettings.ini file to set it to “High”, but the game refuses to launch afterward. From what I understand, the High setting likely requires more than 8 GB VRAM — possibly around 12 GB.

That said, many games allow users to exceed suggested limits with a warning or fallback, and it’s disappointing that there’s no way to force higher textures even if performance drops.

This limitation noticeably affects texture quality, despite the rest of the game running well with DLSS and ray tracing on.

Is anyone else seeing this on RTX 4060 8GB or similar cards?
Any chance the devs can consider a less restrictive approach?
Last edited by agatkamaz; 11 Jun @ 1:54am
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Showing 1-14 of 14 comments
Just following up on this — the game runs very smoothly on my RTX 4060 8GB (DLSS Quality, RT enabled, 1080p), but the Texture Pool Size remains locked to Medium.

I’ve tried forcing it to High via the .ini file, but then the game won’t start — probably because the High setting requires more than 8 GB of VRAM.

Would really appreciate confirmation from the devs: is this limitation intentional, or could it be revised (e.g. with a warning or override) in a future patch?

Several other users with similar hardware have reported the same issue. Thanks in advance!
Last edited by agatkamaz; 11 Jun @ 1:54am
agatkamaz 12 Jun @ 10:16am 
Just wanted to follow up — several users with RTX 4060 8GB are confirming the same issue: Texture Pool Size is locked to Medium at 1080p with DLSS Quality + RT.

Is this limitation intentional, or could it be revisited in a future patch? Thanks!
8GB VRAM is not enough for higher quality settings. No way around it.
Yep, 8GB is the minimum spec for VRAM.
agatkamaz 13 Jun @ 12:59am 
Originally posted by green.nifta:
Yep, 8GB is the minimum spec for VRAM.
Right, and that’s what’s confusing — if 8GB is the minimum, it would be great to have more flexibility than just Medium textures at 1920×1080 with DLSS and RT enabled.
Maybe something the devs could look into?
Last edited by agatkamaz; 13 Jun @ 1:15am
That’s true in some cases — but many recent games with 8GB VRAM allow High textures at 1920×1080 when DLSS and good memory management are used. That’s why I’m asking whether this limit in Indiana Jones is a hard requirement or just a conservative default.

Originally posted by Hollehammer:
8GB VRAM is not enough for higher quality settings. No way around it.
Originally posted by agatkamaz:
Originally posted by green.nifta:
Yep, 8GB is the minimum spec for VRAM.
Right, and that’s what’s confusing — if 8GB is the minimum, it would be great to have more flexibility than just Medium textures at 1920×1080 with DLSS and RT enabled.
Maybe something the devs could look into?

Going above Medium would require more than 8GB though. (By the way, in my testing, you need more than 8GB to go above Low textures in this game on the bigger levels like Sukhothai.. So, sounds like you've been lucky!).

Having said that, the digital foundry review didn't show much of a difference to the game appearance if you go above Medium textures. So, I don't think you're missing out on much, especially at 1080p. Even the Low values still look good.
Originally posted by green.nifta:
Originally posted by agatkamaz:
Right, and that’s what’s confusing — if 8GB is the minimum, it would be great to have more flexibility than just Medium textures at 1920×1080 with DLSS and RT enabled.
Maybe something the devs could look into?

Going above Medium would require more than 8GB though. (By the way, in my testing, you need more than 8GB to go above Low textures in this game on the bigger levels like Sukhothai.. So, sounds like you've been lucky!).

Having said that, the digital foundry review didn't show much of a difference to the game appearance if you go above Medium textures. So, I don't think you're missing out on much, especially at 1080p. Even the Low values still look good.
Thanks for the input! I agree — the game still looks good on Medium, and I’ve seen the Digital Foundry analysis too.

That said, it’s a bit frustrating that any attempt to go above Medium causes the game to crash, rather than just reverting or showing a warning. Even a small upgrade to High with 8GB VRAM shouldn’t necessarily be impossible at 1080p with DLSS and good memory allocation — especially when other modern games manage it.

So I think it’s worth asking if this limit is deliberate or something the devs might adjust in future patches.
zandor60657 13 Jun @ 5:07pm 
This game just moves the goalposts for what low, medium, high, ultra, etc. are. Raytracing required. 8GB vram required. Listed minimum graphics cards are RTX 2060 Super, RX 6600 or ARC A580. Those aren't much slower than a laptop RTX 4060. 8GB vram is the minimum, so yeah you're stuck at "medium" or "low". I figure low is there for people running at higher res (1440p), turning up other settings, or perhaps using framegen.

The ID Tech engine dynamically adjusts texture resolution based on available vram. It's not one of those engines where setting textures on low means all textures are low res. The setting doesn't keep the game from using high res textures, instead it controls how many are in use at a time by changing the amount of vram available for textures. Lower settings result in more distant things getting lower res textures more often.

The "can't max out settings" thing doesn't stop at 8GB. I have an Intel ARC B580 12GB in my portable rig, SnackBox. It looks like a lunchbox but it's a bit short of a full meal. It can't run "supreme" textures, at least not at 1440p with an XeSS 1.3X upscale. I can use the ultra preset, or I can turn some other stuff down and turn the texture pool up to very ultra. I turn some other stuff down and run the texture pool at very ultra since running at the ultra preset on a B580 requires cranking XeSS up too much and dropping some settings to medium or high doesn't make much of a visual difference.

On my main rig the game uses more than 16GB vram. 5090, 4k, DLSS Quality, max settings including all the path tracing stuff. I don't have a 16GB card to try this out on, but I wonder what would happen to a 5080 at those settings.

At the end of the day low, medium, high, etc. is relative, and this game sets the bar high. My desktop RTX 5090 can't max this one out at 4k without DLSS. It can sort of do it but I don't like the fps I get. Meanwhile that cheap ARC B580 still looks good at 1440p. Not as good, but more than good enough to play the game.
Originally posted by zandor60657:
This game just moves the goalposts for what low, medium, high, ultra, etc. are. Raytracing required. 8GB vram required. Listed minimum graphics cards are RTX 2060 Super, RX 6600 or ARC A580. Those aren't much slower than a laptop RTX 4060. 8GB vram is the minimum, so yeah you're stuck at "medium" or "low". I figure low is there for people running at higher res (1440p), turning up other settings, or perhaps using framegen.

The ID Tech engine dynamically adjusts texture resolution based on available vram. It's not one of those engines where setting textures on low means all textures are low res. The setting doesn't keep the game from using high res textures, instead it controls how many are in use at a time by changing the amount of vram available for textures. Lower settings result in more distant things getting lower res textures more often.

The "can't max out settings" thing doesn't stop at 8GB. I have an Intel ARC B580 12GB in my portable rig, SnackBox. It looks like a lunchbox but it's a bit short of a full meal. It can't run "supreme" textures, at least not at 1440p with an XeSS 1.3X upscale. I can use the ultra preset, or I can turn some other stuff down and turn the texture pool up to very ultra. I turn some other stuff down and run the texture pool at very ultra since running at the ultra preset on a B580 requires cranking XeSS up too much and dropping some settings to medium or high doesn't make much of a visual difference.

On my main rig the game uses more than 16GB vram. 5090, 4k, DLSS Quality, max settings including all the path tracing stuff. I don't have a 16GB card to try this out on, but I wonder what would happen to a 5080 at those settings.

At the end of the day low, medium, high, etc. is relative, and this game sets the bar high. My desktop RTX 5090 can't max this one out at 4k without DLSS. It can sort of do it but I don't like the fps I get. Meanwhile that cheap ARC B580 still looks good at 1440p. Not as good, but more than good enough to play the game.
Thanks a lot for the detailed breakdown — really informative and helps put things into perspective!
I didn’t realize how dynamic the texture system is in this engine, or how demanding the upper settings can be even on high-end cards.
That context definitely helps explain the limitations I’m seeing on my 8GB VRAM setup. Appreciate you taking the time to write it all out!
Moe 16 hours ago 
Originally posted by agatkamaz:
I’m playing Indiana Jones and the Great Circle on a laptop with:
• RTX 4060 8GB
• Intel Core i7-13620H
• 16 GB RAM
• Windows 11
• DLSS 3 (Quality), Ray Tracing ON
• 1080p resolution

The game locks Texture Pool Size to Medium, and there’s no option to raise it in the graphics settings.

I tried manually editing the GameUserSettings.ini file to set it to “High”, but the game refuses to launch afterward. From what I understand, the High setting likely requires more than 8 GB VRAM — possibly around 12 GB.

That said, many games allow users to exceed suggested limits with a warning or fallback, and it’s disappointing that there’s no way to force higher textures even if performance drops.

This limitation noticeably affects texture quality, despite the rest of the game running well with DLSS and ray tracing on.

Is anyone else seeing this on RTX 4060 8GB or similar cards?
Any chance the devs can consider a less restrictive approach?

download more Vram, bud.
Interesting point, Zandor. At the end of the day, Low, Medium and High are just words. They mean different things in different games. There's just that FOMO of wanting to use the highest setting. If the game's highest setting was the current Medium one, but it got renamed as High, I don't think anyone would be making complaints about the textures :)
ingi 16 hours ago 
I only have an RTX 3060 12 GB. But I could still play Indiana Jones and the Great Circle with my hardware.

Not at the highest resolution, but I can play it. I'll wait and hope the price drops a bit, though.
Update: Based on feedback from other users, it seems the Medium Texture Pool Size at 1080p with RT and DLSS is a reasonable limitation for 8GB VRAM. The game still looks great and runs very well with all other settings maxed out and Frame Generation enabled.
Thanks to everyone who shared insights — very helpful!
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