Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Skillup Preview: Save Closes Game?? WTF?
Just finished watching the Skillup Preview video for KCD2 (a game that was already on my radar) and it's beyond contemptible that the dev is going to force the game to close simply because the player wants to save their progress. As a reminder the first KCD was NOTORIOUSLY buggy, and the preview build Skillup played mentions he had several bugs that lost him progress specifically because of this save system.

It's getting extremely tiresome to come across these types of single minded devs that believe something as basic as a save requires a player contorting themselves to the developer's preference. JFC talk about showing a lack of respect to your customer's time and money - not to mention a completely detached understanding that the job of a dev is to make an 'entertainment product,' not a POS save system because of some imagined reload scenario the dev wants to block the player from utilizing. Removed from wishlist.
Last edited by Singh; 15 Jan @ 12:37pm
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Showing 1-15 of 27 comments
From what I have heard they are still going to have the alchahol save method from the first game but this was added as a stop gap to let you quit without having to wait to find the drink. But beyond that I am sure it will be modded practically day one. It was in KCD 1.
Actalo 15 Jan @ 1:00pm 
Frequent auto-saves, save on (owned bed) sleep, save on potion, save on exit.

There are so many games that only save at check-points and no one seems to mind... except if it's an RPG and they can't save-scum as much as they would like. Well, you can save scum, you just have to brew the potions for it.
Singh 15 Jan @ 1:23pm 
Originally posted by Actalo:
There are so many games that only save at check-points and no one seems to mind... except if it's an RPG and they can't save-scum as much as they would like. Well, you can save scum, you just have to brew the potions for it.

Yes people care because RPGs are potentially 100+ hrs long - and a platformer isn't. Big brain needed to figure that out.

Anyways, I'm not interested in this kind of bad faith annoying fanboy cope from someone who already owns the game before its release and willfully ignores the relevance of Skillup losing his progress as a result of this design decision. Every other RPG I care about (that did respect my time and money) doesn't make something as basic as a save - controversial.

Plenty of fish in the sea. If the devs want less of an audience (and money) for their game that's up to them. ¯\_(ツ)_/¯
Last edited by Singh; 15 Jan @ 1:31pm
He's just using the exit saves to scum. Pretty stupid considering how cheap the saving potions are in kcd2.
Singh 18 Jan @ 12:04am 
Originally posted by smoketrees:
He's just using the exit saves to scum. Pretty stupid considering how cheap the saving potions are in kcd2.

False.

From Skillup:

"In my 20hrs there have been 3 occasions where quests have bugged out forcing me to reload saves. In one instance I didn't even know the quest bugged out because it wasn't clearly communicated and realized that about an hour later which then forced me to reload a save [which] wasted that full hour. In another instance I experienced a hard crash after spending 30minutes just blacksmithing, repairing gear, and tidying up my inventory and spending perk points etc. The way this loss of progress occurs is actually tied to the way the game handles saving. [Description of first game's save system designed to prevent save scumming]...but when playing a buggy game it did result in huge amounts of lost progress when the game did something it wasn't supposed to do and you were forced to reload a save...Warhorse has landed on a pretty silly solution because now when I'm about to do something important and it's been a while since I've found a bed to sleep in or whatever I just close the game client and reopen it. So I have to sit through the loading screens needlessly because warhorse thought that this weird compromise would be better than just letting me manually save."

Since someone ran to the hall monitor I'll reapply this with hemorrhoid cream for those that feel compelled to spread lies. The reality (as demonstrated above) is that Skillup lost game progress (repeatedly) due to an idiotic save system. Something the devs should have changed since the first title which I'm sure had equal levels of complaints.
Last edited by Singh; 18 Jan @ 12:14am
Calubob 18 Jan @ 12:08am 
Saviour schnapps. Just like the first game
Singh 18 Jan @ 12:12am 
Originally posted by Calubob:
Saviour schnapps. Just like the first game

What part of the current (ridiculous) system that lost Skillup his progress on multiple occasions is difficult to understand?

Anyway, no interest in reading more apologia from fanboys that have already pre-ordered the game. Unfollowing the thread again.
Last edited by Singh; 18 Jan @ 12:40am
Calubob 18 Jan @ 12:16am 
Originally posted by Singh:
Originally posted by Calubob:
Saviour schnapps. Just like the first game

What part of the current (ridiculous) system lost Skillup his progress on multiple occasions is difficult to understand?

Anyway, no interest in reading more apologia from fanboys that have already pre-ordered the game. Unfollowing the thread again.
You're just another bad actor for the smear campaign.
Nikonos 18 Jan @ 12:32am 
This game can be saved? To the gallows I say!
Baron01 18 Jan @ 12:38am 
@OP
This is Warhorse Studio's giving players a bit more flexibility when playing the game. You will eventually be able to download a mod that let you save whenever you want, same as it was with the original. I like the game. Saving the game using Schnapps is really an issue at early game as you will have plenty of the saving potion to use it whenever you want.

I would prefer if the game had solid auto-save system rather than this quit-the-game-to-save system but it is still better than the original game if you do not want to use mods.
Pixxl 18 Jan @ 12:47am 
Originally posted by Calubob:
You're just another bad actor for the smear campaign.

Yes, don't trust an established & trustworthy Youtuber who shows a problem in a game that's causing progress to be lost.

Trust the guy who's pre-ordered the game and accuses anyone concerned about a demonstrable problem a "bad actor" orchestrating a "smear campaign."

That makes you sound totally reasonable.
Nikonos 18 Jan @ 1:00am 
Originally posted by Baron01:
but it is still better than the original game if you do not want to use mods.
No mods or or a single saviour schnapps needed in the original KCD.
Free sleeping (saving) opportunities on all sides of Rattay and all around the map.
Baron01 18 Jan @ 1:06am 
Originally posted by Nikonos:
Originally posted by Baron01:
but it is still better than the original game if you do not want to use mods.
No mods or or a single saviour schnapps needed in the original KCD.
Free sleeping (saving) opportunities on all sides of Rattay and all around the map.
Who said you needed it? Believe me I abused the hell out of save at bed. However, it was still not great as certain quest or decision could back-fire and going to bed every time was also not exactly fun.

I'm fine with Warhorse Studio sticking with their view and I'm happy they give us a bit more flexibility with saving. This will make emergency situations much easier as you can just quit the game without losing any progress.
Calubob 18 Jan @ 1:13am 
2
Originally posted by Pixxl:
Originally posted by Calubob:
You're just another bad actor for the smear campaign.

Yes, don't trust an established & trustworthy Youtuber who shows a problem in a game that's causing progress to be lost.

Trust the guy who's pre-ordered the game and accuses anyone concerned about a demonstrable problem a "bad actor" orchestrating a "smear campaign."

That makes you sound totally reasonable.
Idgaf about the youtuber. I'm calling out the poster. And it functions exactly like kcd1 did with the beds and savior schnapps. If you didn't like it in the first game you won't like it in the second
Nikonos 18 Jan @ 1:14am 
Originally posted by Baron01:
Originally posted by Nikonos:
No mods or or a single saviour schnapps needed in the original KCD.
Free sleeping (saving) opportunities on all sides of Rattay and all around the map.
Who said you needed it?
Did I say you said you needed it?
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Date Posted: 15 Jan @ 12:34pm
Posts: 27